Amnesia the dark descent walkthrough ign

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'Rather, our goal is to stir up some really strong emotions and make the players question themselves and their view of the world outside of this game.

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'Our main goal is not just to scare the living daylight out of people by throwing jump-scares, monsters or gory visuals at them for as long as possible,' said Fredrik Olsson, creative lead and executive producer on Amnesia: Rebirth.

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Speaking with IGN, the developers behind the decade-long series explained how their approach to horror has changed since their debut with Amnesia: The Dark Descent, citing a desire to ratchet up the dread that's more than just white-knuckle terror as unknowable creatures hunt you down.